#pragma once
#include "cocos2d.h"

using namespace cocos2d;

class CardLayer : public Layer
{
	MenuItemImage* startBtn;
	static CardLayer* thisLayer;

public:
	CardLayer();
	~CardLayer();
	static void playCard(Ref* pSender);
	static void startBtnEnable(bool enable);

	static void playCardHandler();

	virtual bool init();
	void getMyMark(int colorIndex);

	CREATE_FUNC(CardLayer);
};

